Dungeon Siege 2 Pc Iso Completo In English

01.01.2020

How many people have you killed? It's a nagging question for a games fan.

How many simulated murders have you committed? I've been playing games for a couple of decades. For the newer generation, even if you're in your early teens, you'll probably have been gaming in some form since you were five. Hell – even earlier if you were suckled on the Nintendo-teats of the late nineties.

While games like God of War may seem like the killers, it's the quiet turn-based world of Civilisation where the real numbers pile up. Burn that town? Oh, there goes another few million.I've no idea how many my particular score is. However, I do know that after playing Dungeon Siege 2 it has received a healthy increase.This isn't a dungeon crawl. This is genocide.Dungeon Siege II picks up where its prequel left off.

Almost literally, since Dungeon Siege's biggest problem was that it simply lacked the array of features you'd hope from a modern action-RPG. The streaming technology, which meant that upon entering the world you could go a'hacking for its entire length without an atmosphere-shattering load-screen, has yet to be bettered. It managed certain design insights which still elude many designers – like, for example, the value of a weapon not immediately degrading massively the second you buy it ('I was just looking at it!' 'No money back guarantee, hero. Now get back to saving my village' 'Git'). It also had a mule, which pretty much justified the entire game by itself.The standard complaints were that it lacked any sense of story, your party virtually played for itself by going and thrashing everyone, and its character development was sorely lacking. You sense that with the extra time on a sequel and with a solid technological basis, Gas Powered Games (GPG) was free to concentrate on the content.

And it has dealt, to varying degrees of success, with all the problems. It's not as good as Diablo II – and you know don't know how hard I had to fight to avoid mentioning Blizzard's genre-defining game before now – but it's not an embarrassing also-ran. In terms of action-RPGs, it's the most attractive example of the year. In terms of RPGs generally, it's another reason why 2005 is looking a far better year for the subgenre than the patchy 2004.What it does well – in fact best – is provide an absolute mass of content. Playing in a completist and exploratory manner, you'll inch through the game gaining power and wondering exactly how long it'll take to get to the end. But if you just concentrate on the main quests, you'll make really speedy progress.

It's a neat balance; a game that's actually possible to get through that still has a towering pile of new things to hit, new things to hit them with and places to hit them.While a lot of it is based on walking along narrow pathways – Dungeon Siege II is the Kung-Fu master of RPGs – there are enough branches for you to genuinely explore. While some caves are easy to locate on the radar, there are other hidden rooms which you need to be a bit cannier to find. When married to Dungeon Siege's streaming technology, this gives the game a sense of solid atmosphere that few others can match. Finding a cave and descending into the gloom, sword in hand, is an archetypal fantasy moment, and Dungeon Siege nails it like nothing else.In terms of adding more powers, GPG has submitted and taken a few leafs from Diablo 2's (two mentions) Big Book Of Killing Things +10 (Holy Avenger). In terms of the experience-based system, logically enough a character builds up skills in a certain area by concentrating on that area (so if you use a lance a lot you become, er, lancelot). You also level up and gain skill points that can be used on specialist powers.

These can allow you to define each of your characters (four in the first play-through, raising to six later) in other ways. For example, roguish sorts can lean more towards short-range knife attacks for cutting a swathe through the baddies or use crossbows to do heavy damage at a range. Since the parties are smaller and you can actually make decisions on the line-up, it adds a huge amount of tactics compared to the original Dungeon Siege.GPG has also made the characters less intelligent, which actually improves the game immeasurably. It's a fairly brutal solution to the problem of the game playing itself, but it just about works. You have to pay a lot more attention to your charges – made easier by the reduced number – or things go wrong fast. While its death penalty is non-existent (return to your corpse to get everything back, or pay a necromancer to bring it back to you), if you miscalculate you'll die a lot. Until you master the room-clearing special powers things can be a bit tricky.

(To digress for a moment, this brings to mind a higher-brow version of Golden Axe; and not just to me – there's a cameo from what appears to be the elf from the legendary slasher, who drops treasure from his sack when hit.)The automation that does make it into the game is less automated than before, leaving more room for your strategy. It's particularly handy that you're able to set two spells to be auto-cast by any of your magicians, meaning they'll take care of the healing or buffs without you having to worry too much.Also, instead of the blank-faced sixteen-legged orc-butt-kicking machine of lore, Dungeon Siege 2 goes out of its way to try and make the characters feel like. Well, characters. So rather than having fighters one-to-four and archers five-to-six and mages seven-to-eight, you get actual personalities.

You'll intermittently get some Bioware style inter-party chat, with characters stopping to say their piece. It's welcome, but not entirely convincing in what's still a pure action-RPG. The gentler, pacifist character, for example, will stop to talk about how bad the world is having just annihilated a sizable proportion of the population of monsterville. Well, actions do speak louder than words, darling. If you feel so bad about killing, you probably better stay at the village.

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It's funny, though; you can't help but think what the characters would actually say in these situations would be more along the lines of 'I'm covered from head to foot in gore. I need a shower,' or 'My arms are so tired from the head-cracking I'm going to have to kick the next hundred goblins to death'.Meanwhile, while the story's undoubtedly better than the first (i.e. It exists), it's still just a selection of your favourite Tolkien-esque tropes. Seriously, make one up yourself right now and you'll have an equivalent.

Let's try: There's a magic spear which was made by the dark lord Xangothssssss, who was defeated. Everyone thinks he's dead, but now it appears he's back. Now a hero is needed who can gather the four spear-breaking bears, which are handily put in the corners of the world. And some stuff about Elves with an attitude problem, probably.But critiquing a fantasy story in an RPG is a little like shooting orcs in a barrel. It hangs together well enough, and more exists as an excuse to create the set-pieces which provide Dungeon Siege with its most memorable moments. Simple puzzles in the underground, or battles in the treetop against leaping monsters enchant.

While the boss fights are a little uninspiring, and where your team-mate AI most frustrates, it's a high calibre of slashing.So – Dungeon Siege II. An Action RPG. Extremely Good.

Just not as good as Diablo II.Damn. Three strikes.

I'm out.8/10.

In Dungeon Siege II players return to land of Aranna, to take the role of a simple mercenary who is forced to take up arms for a higher cause - the defense of humanity itself. This hero may eventually be joined by up to five other adventurers. Together, the party travels the land to save it from an almost certain doom. Players have more choices as they develop their characters in the sequel, choosing from a selection of new hero powers instead of automatically building up the most-used skills. These new abilities are designed to give them a fighting chance against the sequel's more powerful enemies, which are directed by improved artificial intelligence. Many other favorite features from the original are reprised and enhanced in Dungeon Siege II as well.

The pack mule is once again available, to help heroes haul their loot, but the party can also choose from other available support creatures, both magical and mundane, each offering distinct benefits.The plot of Dungeon Siege II involves legends of an ancient time, when primordial magic was first unleashed in the world, through a deadly struggle between old, near-forgotten gods. Now it seems that an heir to these old gods is awakening, and soon may reclaim the errant magic of the world for itself, using it to destroy any who would stand in the way of its conquest. Storytelling elements are more prominent in the sequel, as player characters encounter lore-laden NPCs, important landmarks, and many other opportunities to learn about the culture and history of the fantasy world. However, the main focus of Dungeon Siege II remains on the efficient, fast-paced, hack-and-slash combat that won many fans for the original game.Gas Powered Games head Chris Taylor is known for creating games that refine established playing styles while revolutionizing technical presentation. His work at Cavedog Entertainment was instrumental in producing Total Annihilation, generally considered to be the first fully 3D real-time strategy game, and Gas Powered Games' original Dungeon Siege placed familiar, Diablo-style isometric action role-playing in a 3D game world brought to life with graphics of an unrivaled quality for their time. Dungeon Siege II is intended to continue this custom. Along with the classically styled gameplay and new features it offers, the sequel runs on an advanced version of the game engine that's designed to produce contemporarily cutting-edge graphics and fluid, in-game cut scenes.Dark mages, powerful heroes, and evil monsters.

Dungeon Siege 2 Pc Iso Completo In English

The stuff of fantasy. Literally, really, as a good portion of fantasy literature is made up of these things. Not that this is a bad thing; it can still be a good thing when done right. Gas Powered Games and Microsoft have teamed up again to create a good thing: Dungeon Siege II, the sequel to one of the best action-RPGs to date. The storyline may lack in originality, but the manner in which it's relayed more than makes up for it.If you played the original Dungeon Siege, you'll find yourself in familiar territory here. Character creation is a simple matter of selecting your starting race, configuring physical features, and naming your character.

You'll pick one of four races (dryads, elves, humans or half-giants), each with strengths and weaknesses, compensated for by focusing on one aspect of combat over another. The same four combat types from the original are available: melee, ranged, nature magic, and combat magic.

The more you use a skill, the better you'll become at it. If you want to be a nature mage, simply use nature spells. Want to split your skills between nature and melee, use them equally. It's simple and very effective, but does have the downside of making you feel less involved in your character's leveling.But the sequel adds something new: a skill tree system that lets you further specialize your character. Every time you raise a character level, you'll gain a point you can put toward your skills. For example, melee fighters might choose to go the dual-wielding route, or they might specialize in weapon and shield.

If you split your time between combat magic and ranged attacks, you can also split your skill points. These new skills can give you powers, special super attacks that you use and then have to wait until they recharge. The new skill tree system adds more interactivity to the game without taking away from the fast pace and ease of entry.Action-RPGs rely on two key elements: lots of monsters and lots of loot.

The storylines tend to be simple, and actual role-playing elements tend to be limited to some minor interactions with NPCs and gaining levels. Fortunately, Gas Powered Games struck a good balance between the action and the role-playing of Dungeon Siege II. It's no Neverwinter Nights, but you can find lots of side quests alongside the primary storyline, and some of the quests require you to solve puzzles or riddles to complete them.Much as with the original, Dungeon Siege II can occasionally be a little too easy, however. In the first 24 character levels, only one character of a party of four ever actually died, even when taking on creatures 10 levels higher than the party. You're limited to the first difficulty level (mercenary) until you've completed the game in its entirety. (As for the loot, you'll never lack for that from the get-go.)One of the more beloved creatures of the original Dungeon Siege was the mule. He couldn't fight, but his inventory room more than made up for his little failings.

If you wanted, you could go through the game with one character and nothing else but mules. Dungeon Siege II includes many more pets, some only available after completing quests, and the mule now more than holds his own in combat. One of the niftiest new features is the ability to feed your pet treasure so he can gain new abilities. It doesn't make much sense (why is your mule eating magical chainmail?), but it's neat to see your creature get stronger and bigger, and let's face it, money isn't much of a problem in games like this. Anyone who's played a MMORPG recognizes a money sink when they see one, but it's a fun one.Another new feature is enchantable treasure.

Sometimes you'll come across armor, weapons, jewelry, and spellbooks with the 'enchantable' feature. You'll also come across reagents. When you speak with an enchanter, you can mix and match reagents to enchant these pieces of gear to your liking for a fee. Sadly, it's rare to find enchantments or enchantable weapons that are actually better than your existing magic items, and you can't enchant just any piece of equipment. It's fun to play with, but not very useful.If going through Dungeon Siege II with yourself and five of your closest computer bots isn't your thing, you can always try the game in multiplayer, though the story is the same as the single-player game. There are LAN and Internet options, with three modes of play: In classic mode, up to four players can play using only their main characters (no pets or NPCs); couples mode is three players with one main character and one pet or NPC; and party mode is two players with three total characters each.While multiplayer is a fun way to go through the game, it's not without its flaws.

Dungeon Siege 2 Pc Iso Completo In English

For starters, you can't see other players on the mini-map unless they are nearby. No arrows or other markers indicate which way someone went, so the only way to figure out where the other players are is to click on the map tab of your journal, which doesn't always work as it should.Another problem is that the first player to click on the quest is the only one who can actually read it. Everyone gains the quest and any quest items, and only one person needs to speak to the quest giver upon completion, but if someone else goes around picking up quests, you'll know nothing more about the story than what the quest log provides, unless they read the dialog to you.The final problem with multiplayer is the lack of a way to set treasure dispersion, beyond sharing gold evenly. Quest rewards are given individually, and you can only see the quest rewards for your own party, but treasure in the field is on a first-come, first-serve basis. Someone quick on the Collect All button could easily take some of the best drops before you even knew they were there. It would've been nice to have the option to set various types of treasure division.The graphics in Dungeon Siege II aren't much of an improvement over its predecessor, but this isn't really a bad thing. The original's graphics still hold up, and the only real problem is that there's so much stuff on the screen that it can be difficult to even find your characters, let alone the hordes of enemies coming at you.

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Even the desert areas are filled with shrubs, ruined buildings, boxes, crates, barrels, and more. You'll come to rely on the red dots on your mini-map just to keep track of what's going on in front of you. (A word about the mini-map: the blue dots on the screen indicate something you can interact with, such as a button, lever, or chest. Keep your eye out for these tiny blue pixels.)If the graphics in Dungeon Siege II are good, the same can't be said for the sound.

Music and sound effects are fine, but the voice acting leaves much to be desired. Some of it is decent, certainly bearable, but quite a few of the voice actors are just terrible.Despite some of its problems, Dungeon Siege II is truly fun to play. The monsters come at you in waves, and it's still a simple thrill to watch your party cleave through them like a knife through butter.

(Icky, bloody butter.) Using your powers to deliver an incredible super blow and watching gibs fly across the screen is always worth a giggle, and the sweet, sweet sound that means a set piece has dropped is pure music.While it never strays too far from the standard action-RPG formula, Dungeon Siege II stands as one of the most solid games in its genre to date. An improved story, questing system, and plenty to do means that if you were a fan of the original and are in need of some good hacking and slashing, you should pick this one up.People who downloaded Dungeon Siege II have also downloaded:,©2019 San Pedro Software Inc.

Dungeon Siege 2 Pc Iso Completo In English

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