Combat Flight Simulator 3 Pc
The ancient warplanes in this $74.95 (Canadian) sim might be tiny and unsophisticated by today's standards, but the program itself is neither of those things. Like today's jet fighters, you're going to need a powerful engine to get this puppy into the air.The specs say the game requires a Windows PC with at least a 400 MHz processor and a 16MB video card, and about a gigabyte of hard drive space. Based on my experience, this level of machine would be agonizing to play on. I ran the game on a relatively low-end Windows XP machine with a 1 GHz Celeron processor, 512MB of RAM and a 128MB Matrox Parhelia video card, which I then swapped for an ATI Radeon 8500 with 64MB of RAM, and the program was sluggish in both cases. Even at lower resolutions, there were noticeable stutters in the game that often made for frustrating play - especially during dogfights.
The same thing happened on a Pentium III 733 MHz machine with 512MB of RAM and a ATI Radeon All-In-Wonder 8500 card with 64MB of video RAM. But even on the 3 GHz P4 system, there was the odd stumble in the flow of action. Game startup times were extremely long, too, taking well over a minute to load scenarios.The cut-scenes were also painfully slow and jittery on the low-end machines, and continued to drop a few frames even on the Pentium 4.I found dogfighting very, very hard in this game, despite the fact that I play a lot of flight sims and air combat games. Even though all my test machines were well above the minimum specs for this game, relatively sluggish and unresponsive flight controls made it very difficult to track bogies - it was hard to see them at a distance with the jittery frame rate, and hard to track them if you got in close. This combat difficulty seemed to be part of the game engine's programming, not a system problem.Dogfighting is devilishly difficult in the real world, especially when you're riding behind a prop instead of on an after-burning jet spewing several thousand pounds of thrust, but I still think this game makes combat far harder than it needs to be. Even when I managed to stay on their tails, the low frame rate on all but the Pentium 4 system would make it hard to judge where a plane 'really' was, and forced me to eat up a lot of ammo to get a simple hit. Meanwhile, bogies would easily chew my plane to pieces.
After a while I got used to the feel of the aircraft, but making the planes a bit more nimble would have added a lot to the enjoyment of this game. The realism settings also left something to be desired. For example, in 'real flight' mode I regularly inched along far below minimum stall speed, with the stall warning indicator flashing madly, but the plane stayed stubbornly in the air.If you have the desktop horsepower to run it, though, this game is a beauty. You can fly everything from a P-51 Mustang and a P-55 Ascender, to a Messerchmitt Bf 109G and a Spitfire LF. There are fighters, dive-bombers, heavy bombers and even the earliest combat jets. In all, there are 18 World War II planes, and you can customize many of them to come up with a total of 34 variations.
You can also give the planes a custom paint job and even add your own nose art.The pilot profile is also customizable. You can make your character able to see better, survive more abuse in the cockpit (bullet and shrapnel wounds), or withstand higher G-force levels (pull too many Gs, and the screen will fade into darkness for a few seconds as you black out - hopefully you pull your sense together again before your plane digs a hole).The skill level of the enemy is also customizable.The character doesn't just have to be a pilot, either. You can change to take over the bombardier or gunner positions in larger planes (although there's no auto pilot, so you'll have to keep flipping back to the pilot's seat to check course and airspeed, a silly oversight on the designers' part).The cockpit in each plane is beautifully detailed. All the authentic controls are there, but there's one enormous problem. To see important dials such as the airspeed indicator and altimeter - crucial if you don't want to stall or pull an aerobatic maneuver too close to the ground - you have to press a button to activate the instrument view (or move the hat switch down on a joystick that has one).
Otherwise, you default to flying along looking out the cockpit window at the sky, seeing just the top edge of the controls but not enough to see what their readings are. Activating an instrument view every few seconds is annoying in routine flight, and it can get you killed in a dogfight or low-level bombing run. The view should have been designed so that important instruments are always visible on the main screen. The terrain is well-rendered, though.
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Fly high and you'll see a patchwork of fields and roads. And in a new feature for this version of the game, when you come in low, you'll pass within feet of individual trees and buildings. Also for the first time in CFS III, you'll be able to attack extensive ground targets ranging from trains and gun emplacements to enemy vehicles and ships (and they can shoot back.).The weather effects are also excellent. There's realistic cloud and rain on bad-weather days, and even snowstorms to deal with. Flack and explosions are also highly detailed, and the accompanying sound effects are so good you'd swear they're real.Like any realistic flight sim, this game takes a significant amount of learning. There are dozens of action keys, along with lots of different combat flight maneuvers to master. The in-game manual is reasonably well written (though there's nothing on paper), and the CD also has short movies to illustrate some of the more common aerial battle techniques.You can jump into instant action, or fight a full campaign as a British, American or German pilot.
In campaign mode, you earn prestige points based on your performance in missions - ranging from free-flight to escort and bombing missions - that you can use to unlock better planes and armaments. Missions also give you lots of flexibility to choose planes and armament configurations. Your performance in each mission affects the long-term outcome of the war, with your failures forcing your side to give ground and successes causing it to gain ground.The missions themselves, although numbering too few, are also well thought out. You can fly recreations of actual World War II scenarios, or special missions the developers have come up with.The game can be played solo, or on local area networks and the Internet. Network play includes both co-operative missions and free-flight dogfighting, which is a blast when things are running smoothly.
Overall, this is an incredibly detailed flight simulator and the campaign mode is excellent. Being able to customize the planes and your character also adds an interesting element to the game. But the game feels like it was released prematurely, before all the kinks were worked out of the game engine - people paying $75 (Canadian) for a game shouldn't be used as beta testers.
And completely disregard Microsoft's ludicrous minimum system requirements. If you're going to play Combat Flight Simulator III, make sure you have lots and lots of RAM, CPU horsepower and a great video card or you'll be disappointed.
Combat Flight Simulator 3
As a pilot in Microsoft Combat Flight Simulator 3, you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there’s a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.rnrnIn Combat Flight Simulator 3, it’s 1943, and no one knows what’s going to happen. PC System Analysis For Microsoft Combat Flight Simulator 3: Battle For Europe Requirements To run Microsoft Combat Flight Simulator 3: Battle For Europe on high graphics settings your PC will require at least a 0MB GeForce 7100 / Radeon 7000 64mb with a Pentium 4 1.6GHz or Athlon XP 1600+ CPU. System memory required for Microsoft Combat Flight Simulator 3: Battle For Europe is 128 MB performance memory. Make sure your GPU can run DirectX 8 or Microsoft Combat Flight Simulator 3: Battle For Europe won’t run.
Combat Flight Simulator 3 Downloads
Recommended needs around a 12 year old PC to run.